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Case study / Customer loyalty

More reasons
to come back.

How UniQual introduced an earn-and-redeem rewards system for Subway, connecting everyday purchases with meaningful customer benefits.

SubwayQuick-service restaurantsLoyalty & rewards
01 / Project overview
Subway app welcome screen, delivery options, and restaurant menu
The assignment
Earn. Redeem. Return.

A simple customer benefit model built around purchase-based rewards.

Reported outcome 01
↑ Repeat customers

Increase in recurring users reported following the initiative.

Reported outcome 02
↑ Monthly sales

Positive monthly sales movement reported following introduction.

01 / Context

A stronger reason for every next purchase.

For restaurant brands, the relationship with a customer shouldn't have to end when a purchase is complete. Subway needed a way to provide benefits for customer purchases and enable those customers to unlock rewards over time.

UniQual introduced a points-based customer rewards system. Customers can earn points through purchases, then use those points to obtain rewards from a dedicated catalogue.

The idea: turn a purchase into the beginning of the next interaction.

02 / The challenge

Make customer benefits tangible — and worth coming back for.

The project centred on connecting purchasing activity to a clear customer benefit. Three needs shaped the solution:

01 — RECOGNISE

Reward purchases

Give customers a benefit connected to the purchases they make.

02 — ACCUMULATE

Build ongoing value

Introduce a mechanism for customers to collect points as they continue purchasing.

03 — UNLOCK

Make rewards usable

Offer a catalogue where accumulated points can be exchanged for available rewards.

03 / The solution

A reward journey with a clear purpose.

UniQual's solution connects earning points to redeeming benefits. The value lies in creating a complete, understandable loop: purchase, accumulate, discover and redeem.

01 / PURCHASE

Customer buys

A customer makes a purchase.

02 / EARN

Points accumulate

Purchases create reward points for the customer.

03 / EXPLORE

Browse rewards

Customers discover available catalogue rewards.

04 / REDEEM

Unlock a benefit

Accumulated points can be used for catalogue rewards.

Subway login screen and account menu with orders, card, and restaurants
FIG. 01 / Point-earning experienceAccount and sign-in
Subway menu categories and nearby restaurants for pickup
FIG. 02 / Reward catalogueMenu and restaurants
04 / Capabilities

Focused features.
Practical value.

Purchase-based points

Reward points are earned through purchases, giving every eligible customer transaction an added benefit.

Rewards catalogue

A dedicated catalogue presents rewards that customers can obtain using the points they've earned.

Point redemption

Customers can use accumulated points to claim catalogue rewards, completing the earn-and-redeem experience.

05 / Business outcomes

Designed for loyalty.
Aligned with growth.

Following the introduction of the rewards solution, two positive business outcomes were reported.

↑ Increased

Recurring customers

Stronger repeat customer activity was reported, consistent with the program's intent to encourage continued participation.

↑ Increased

Monthly sales

Monthly sales were reported to have increased after introduction of the customer rewards system.

Results are qualitative, as supplied for this case study. No numerical uplift, reporting period or attribution analysis was provided; the observed changes should not be interpreted as proof that the software alone caused the increases.

06 / What changed

From a business need to a defined rewards experience.

AreaOriginal project needIntroduced / reported
Customer benefitReward customers for purchasesPurchase-based points earning
Reward accessEnable customers to unlock benefitsRewards catalogue and point redemption
Recurring customersBaseline not providedIncrease reported
Monthly salesBaseline not providedIncrease reported

The original need does not establish that Subway had no other loyalty system; this comparison refers only to the described initiative.

07 / The takeaway

Business-first software, without unnecessary complexity.

This initiative shows how a focused software solution can address a specific commercial need. UniQual introduced an earn-and-redeem experience linking purchasing activity with tangible customer benefits.

Reported growth in recurring users and monthly sales indicates positive movement in the business areas the solution was designed to support. The project reflects the importance of connecting functional software capabilities to meaningful customer and business outcomes.

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